Instantly start regenerating Stamina while your Health is critically low.
Instantly start regenerating Stamina while your Health is critically low.
Adrenaline
1 Instantly start regenerating Stamina while your Health is critically low.
Get a health and stamina boost when picking up a Clue, Rift or Bounty token.
Get a health and stamina boost when picking up a Clue, Rift or Bounty token.
Conduit
5 Get a health and stamina boost when picking up a Clue, Rift or Bounty token.
Sprint at full speed for a longer duration.
Sprint at full speed for a longer duration.
Greyhound
5 Sprint at full speed for a longer duration.
Receive an additional Tool or consumable when looting or opening item boxes.
Receive an additional Tool or consumable when looting or opening item boxes.
Packmule
4 Receive an additional Tool or consumable when looting or opening item boxes.
Reduce damage taken from blunt melee by 25%.
Reduce damage taken from blunt melee by 25%.
Hornskin
3 Reduce damage taken from blunt melee by 25%.
Stamina recovery starts sooner.
Stamina recovery starts sooner.
Determination
4 Stamina recovery starts sooner.
Remain in iron sights after firing a shot while using lever-action rifles.
Remain in iron sights after firing a shot while using lever-action rifles.
Iron Repeater
2 Remain in iron sights after firing a shot while using lever-action rifles.
Get revived with up to 100 Health.
Get revived with up to 100 Health.
Resilience
3 Get revived with up to 100 Health.
Reduced reload time for crossbows.
Reduced reload time for crossbows.
Bolt Thrower
3 Reduced reload time for crossbows.
Faster rate-of-fire from the hip when using lever-action rifles.
Faster rate-of-fire from the hip when using lever-action rifles.
Levering
4 Faster rate-of-fire from the hip when using lever-action rifles.
Reduces fire damage and burn speed by 25%, even when downed.
Reduces fire damage and burn speed by 25%, even when downed.
Salveskin
3 Reduces fire damage and burn speed by 25%, even when downed.
Faster rate-of-fire when using 1-handed single-action pistols.
Faster rate-of-fire when using 1-handed single-action pistols.
Fanning
8 Faster rate-of-fire when using 1-handed single-action pistols.
Killing Grunts at close-range restores a small amount of health. (25m)
Killing Grunts at close-range restores a small amount of health. (25m)
Ghoul
3 Killing Grunts at close-range restores a small amount of health. (25m)
Walk and sprint faster in deep water. Also make less noise while crouched in water.
Walk and sprint faster in deep water. Also make less noise while crouched in water.
Gator Legs
3 Walk and sprint faster in deep water. Also make less noise while crouched in water.
Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).
Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).
Deadeye Scopesmith
2 Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).
Reduces the sound you make when performing melee attacks.
Reduces the sound you make when performing melee attacks.
Silent Killer
4 Reduces the sound you make when performing melee attacks.
Vault, jump, fall, and climb ladders silently.
Vault, jump, fall, and climb ladders silently.
Lightfoot
6 Vault, jump, fall, and climb ladders silently.
Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
Serpent
4 Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
Reduce the time needed to bandage. (with the First Aid Kit)
Reduce the time needed to bandage. (with the First Aid Kit)
Physician
5 Reduce the time needed to bandage. (with the First Aid Kit)
Weapon sway gradually lessens when you're looking through the scope of a rifle.
Weapon sway gradually lessens when you're looking through the scope of a rifle.
Steady Aim
3 Weapon sway gradually lessens when you're looking through the scope of a rifle.
Reduces noise when selecting equipment.
Reduces noise when selecting equipment.
Whispersmith
1 Reduces noise when selecting equipment.
Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.
Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.
Steady Hand
2 Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.
Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).
Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).
Marksman Scopesmith
2 Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).
Bleeding will not escalate from light to medium or intense bleeding.
Bleeding will not escalate from light to medium or intense bleeding.
Bloodless
3 Bleeding will not escalate from light to medium or intense bleeding.
Carried Tools can be used one extra time.
Carried Tools can be used one extra time.
Frontiersman
7 Carried Tools can be used one extra time.
Reduced reaction range of animals (doesn't affect monsters like Hellhounds).
Reduced reaction range of animals (doesn't affect monsters like Hellhounds).
Beastface
4 Reduced reaction range of animals (doesn't affect monsters like Hellhounds).
Restock all types of decoys from ammo crates.
Restock all types of decoys from ammo crates.
Decoy Supply
1 Restock all types of decoys from ammo crates.
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Ambidextrous
3 Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Melee weapons found in the World can be thrown.
Melee weapons found in the World can be thrown.
Tomahawk
1 Melee weapons found in the World can be thrown.
Remain in iron sights after firing a shot while using bolt-action rifles.
Remain in iron sights after firing a shot while using bolt-action rifles.
Iron Sharpshooter
2 Remain in iron sights after firing a shot while using bolt-action rifles.
Bolts and throwing knives are highlighted in Dark Sight for better visibility.
Bolts and throwing knives are highlighted in Dark Sight for better visibility.
Blade Seer
1 Bolts and throwing knives are highlighted in Dark Sight for better visibility.
Can equip a medium slot weapon in addition to a large slot weapon.
Can equip a medium slot weapon in addition to a large slot weapon.
Quartermaster
6 Can equip a medium slot weapon in addition to a large slot weapon.
Drastically reduces the time needed to recover from poisoning.
Drastically reduces the time needed to recover from poisoning.
Mithridatist
3 Drastically reduces the time needed to recover from poisoning.
Increased throwing range for all items using the aim helper.
Increased throwing range for all items using the aim helper.
Pitcher
6 Increased throwing range for all items using the aim helper.
Recover the unfired round when performing partial reloads (applies to Specter, Mosin-Nagant, Bornheim, Lebel and Dolch variants).
Recover the unfired round when performing partial reloads (applies to Specter, Mosin-Nagant, Bornheim, Lebel and Dolch variants).
Bulletgrubber
4 Recover the unfired round when performing partial reloads (applies to Specter, Mosin-Nagant, Bornheim, Lebel and Dolch variants).
Place and disarm traps quietly.
Place and disarm traps quietly.
Poacher
1 Place and disarm traps quietly.
Thrown explosives can be defused when interacting with them. (3m interaction range)
Thrown explosives can be defused when interacting with them. (3m interaction range)
Dauntless
1 Thrown explosives can be defused when interacting with them. (3m interaction range)
Reduce damage from falling by 50%.
Reduce damage from falling by 50%.
Kiteskin
1 Reduce damage from falling by 50%.
Remain in iron sights between shots using pump-action shotguns.
Remain in iron sights between shots using pump-action shotguns.
Iron Devastator
2 Remain in iron sights between shots using pump-action shotguns.
Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25m)
Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25m)
Necromancer
4 Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25m)
Always be able to loot dead Hunters, even after they have been looted by other players.
Always be able to loot dead Hunters, even after they have been looted by other players.
Vulture
3 Always be able to loot dead Hunters, even after they have been looted by other players.
Doubles the amount of Health restored by First Aid Kits.
Doubles the amount of Health restored by First Aid Kits.
Doctor
9 Doubles the amount of Health restored by First Aid Kits.
Remain in scope view after firing a shot while using any weapon with a long scope (Sniper variants).
Remain in scope view after firing a shot while using any weapon with a long scope (Sniper variants).
Sniper Scopesmith
2 Remain in scope view after firing a shot while using any weapon with a long scope (Sniper variants).
Nearby traps are highlighted in Dark Sight.
Nearby traps are highlighted in Dark Sight.
Vigilant
1 Nearby traps are highlighted in Dark Sight.
Reduce the damage from explosions and Bomb Lance harpoon attacks by 25%.
Reduce the damage from explosions and Bomb Lance harpoon attacks by 25%.
Bulwark
2 Reduce the damage from explosions and Bomb Lance harpoon attacks by 25%.
Receive three effects when picking up a Bounty Token: Antidote, Stamina and Regeneration. Solo: Dark Sight Boos capacity and all Boost sources are doubled
Receive three effects when picking up a Bounty Token: Antidote, Stamina and Regeneration. Solo: Dark Sight Boos capacity and all Boost sources are doubled
Magpie
1 Receive three effects when picking up a Bounty Token: Antidote, Stamina and Regeneration. Solo: Dark Sight Boos capacity and all Boost sources are doubled
Bolts, arrows, throwing axes, and throwing knives are hightlighted in Dark Sight for better visibility. Also applies to Beetle view. (25m)
Bolts, arrows, throwing axes, and throwing knives are hightlighted in Dark Sight for better visibility. Also applies to Beetle view. (25m)
Blade Seer
1 Bolts, arrows, throwing axes, and throwing knives are hightlighted in Dark Sight for better visibility. Also applies to Beetle view. (25m)
Enhances the melee attack of a bow and arrow.
Enhances the melee attack of a bow and arrow.
Dewclaw
1 Enhances the melee attack of a bow and arrow.
Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw.
Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw.
Hundred Hands
2 Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw.
You can see nearby poisoned Hunters while in Dark Sight. Also applies to Beetle view. (150m)
You can see nearby poisoned Hunters while in Dark Sight. Also applies to Beetle view. (150m)
Poison Sense
1 You can see nearby poisoned Hunters while in Dark Sight. Also applies to Beetle view. (150m)
Increases melee damage of throwing knives and throwing axes.
Increases melee damage of throwing knives and throwing axes.
Assailant
1 Increases melee damage of throwing knives and throwing axes.
While in Dark Sight, doubles the rate at which Health and Stamina regenerate.
While in Dark Sight, doubles the rate at which Health and Stamina regenerate.
Vigor
3 While in Dark Sight, doubles the rate at which Health and Stamina regenerate.