Instantly start regenerating Stamina while your Health is critically low.
Adrenaline
1
Get a health and stamina boost when picking up a Clue, Rift or Bounty token.
Conduit
5
Sprint at full speed for a longer duration.
Greyhound
5
Receive an additional Tool or consumable when looting or opening item boxes.
Packmule
4
Reduce damage taken from blunt melee by 25%.
Hornskin
3
Stamina recovery starts sooner.
Determination
4
Remain in iron sights after firing a shot while using lever-action rifles.
Iron Repeater
2
Get revived with up to 100 Health.
Resilience
3
Reduced reload time for crossbows.
Bolt Thrower
3
Faster rate-of-fire from the hip when using lever-action rifles.
Levering
4
Reduces fire damage and burn speed by 25%, even when downed.
Salveskin
3
Faster rate-of-fire when using 1-handed single-action pistols.
Fanning
8
Killing Grunts at close-range restores a small amount of health. (25m)
Ghoul
3
Walk and sprint faster in deep water. Also make less noise while crouched in water.
Gator Legs
3
Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).
Deadeye Scopesmith
2
Reduces the sound you make when performing melee attacks.
Silent Killer
4
Vault, jump, fall, and climb ladders silently.
Lightfoot
6
Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
Serpent
4
Reduce the time needed to bandage. (with the First Aid Kit)
Physician
5
Weapon sway gradually lessens when you're looking through the scope of a rifle.
Steady Aim
3
Reduces noise when selecting equipment.
Whispersmith
1
Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.
Steady Hand
2
Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).
Marksman Scopesmith
2
Bleeding will not escalate from light to medium or intense bleeding.
Bloodless
3
Carried Tools can be used one extra time.
Frontiersman
7
Reduced reaction range of animals (doesn't affect monsters like Hellhounds).
Beastface
4
Restock all types of decoys from ammo crates.
Decoy Supply
1
Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Ambidextrous
3
Melee weapons found in the World can be thrown.
Tomahawk
1
Remain in iron sights after firing a shot while using bolt-action rifles.
Iron Sharpshooter
2
Bolts and throwing knives are highlighted in Dark Sight for better visibility.
Blade Seer
1
Can equip a medium slot weapon in addition to a large slot weapon.
Quartermaster
6
Drastically reduces the time needed to recover from poisoning.
Mithridatist
3
Increased throwing range for all items using the aim helper.
Pitcher
6
Recover the unfired round when performing partial reloads (applies to Specter, Mosin-Nagant, Bornheim, Lebel and Dolch variants).
Bulletgrubber
4
Place and disarm traps quietly.
Poacher
1
Thrown explosives can be defused when interacting with them. (3m interaction range)
Dauntless
1
Reduce damage from falling by 50%.
Kiteskin
1
Remain in iron sights between shots using pump-action shotguns.
Iron Devastator
2
Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25m)
Necromancer
4
Always be able to loot dead Hunters, even after they have been looted by other players.
Vulture
3
Doubles the amount of Health restored by First Aid Kits.
Doctor
9
Remain in scope view after firing a shot while using any weapon with a long scope (Sniper variants).
Sniper Scopesmith
2
Nearby traps are highlighted in Dark Sight.
Vigilant
1
Reduce the damage from explosions and Bomb Lance harpoon attacks by 25%.
Bulwark
2
Receive three effects when picking up a Bounty Token: Antidote, Stamina and Regeneration. Solo: Dark Sight Boos capacity and all Boost sources are doubled
Magpie
1
Bolts, arrows, throwing axes, and throwing knives are hightlighted in Dark Sight for better visibility. Also applies to Beetle view. (25m)
Blade Seer
1
Enhances the melee attack of a bow and arrow.
Dewclaw
1
Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw.
Hundred Hands
2
You can see nearby poisoned Hunters while in Dark Sight. Also applies to Beetle view. (150m)
Poison Sense
1
Increases melee damage of throwing knives and throwing axes.
Assailant
1
While in Dark Sight, doubles the rate at which Health and Stamina regenerate.
Vigor
3