
Instantly start regenerating Stamina while your Health is critically low.
Adrenaline
1 


Get a health and stamina boost when picking up a Clue, Rift or Bounty token.
Conduit
5 


Sprint at full speed for a longer duration.
Greyhound
5 


Receive an additional Tool or consumable when looting or opening item boxes.
Packmule
4 


Reduce damage taken from blunt melee by 25%.
Hornskin
3 


Stamina recovery starts sooner.
Determination
4 


Remain in iron sights after firing a shot while using lever-action rifles.
Iron Repeater
2 


Get revived with up to 100 Health.
Resilience
3 


Reduced reload time for crossbows.
Bolt Thrower
3 


Faster rate-of-fire from the hip when using lever-action rifles.
Levering
4 


Reduces fire damage and burn speed by 25%, even when downed.
Salveskin
3 


Faster rate-of-fire when using 1-handed single-action pistols.
Fanning
8 


Killing Grunts at close-range restores a small amount of health. (25m)
Ghoul
3 


Walk and sprint faster in deep water. Also make less noise while crouched in water.
Gator Legs
3 


Remain in scope view after firing a shot while using any weapon with a short scope (Deadeye variants).
Deadeye Scopesmith
2 


Reduces the sound you make when performing melee attacks.
Silent Killer
4 


Vault, jump, fall, and climb ladders silently.
Lightfoot
6 


Using Dark Sight, interact with nearby Clues, Rifts, Banishable Targets, and abandoned Bounty from a safe distance. (25m)
Serpent
4 


Reduce the time needed to bandage. (with the First Aid Kit)
Physician
5 


Weapon sway gradually lessens when you're looking through the scope of a rifle.
Steady Aim
3 


Reduces noise when selecting equipment.
Whispersmith
1 


Weapon sway gradually lessens when you're looking through the scope of a pistol or a stock-less weapon.
Steady Hand
2 


Remain in scope view after firing a shot while using any weapon with a medium scope (Marksman variants).
Marksman Scopesmith
2 


Bleeding will not escalate from light to medium or intense bleeding.
Bloodless
3 


Carried Tools can be used one extra time.
Frontiersman
7 


Reduced reaction range of animals (doesn't affect monsters like Hellhounds).
Beastface
4 


Restock all types of decoys from ammo crates.
Decoy Supply
1 


Quicker reloading of matched pairs, and custom clip reloads for semi-auto pistol sets.
Ambidextrous
3 


Melee weapons found in the World can be thrown.
Tomahawk
1 


Remain in iron sights after firing a shot while using bolt-action rifles.
Iron Sharpshooter
2 


Bolts and throwing knives are highlighted in Dark Sight for better visibility.
Blade Seer
1 


Can equip a medium slot weapon in addition to a large slot weapon.
Quartermaster
6 


Drastically reduces the time needed to recover from poisoning.
Mithridatist
3 


Increased throwing range for all items using the aim helper.
Pitcher
6 


Recover the unfired round when performing partial reloads (applies to Specter, Mosin-Nagant, Bornheim, Lebel and Dolch variants).
Bulletgrubber
4 


Place and disarm traps quietly.
Poacher
1 


Thrown explosives can be defused when interacting with them. (3m interaction range)
Dauntless
1 


Reduce damage from falling by 50%.
Kiteskin
1 


Remain in iron sights between shots using pump-action shotguns.
Iron Devastator
2 


Using Dark Sight, revive a downed partner from a distance, though at the cost of a small amount of health. (25m)
Necromancer
4 


Always be able to loot dead Hunters, even after they have been looted by other players.
Vulture
3 


Doubles the amount of Health restored by First Aid Kits.
Doctor
9 


Remain in scope view after firing a shot while using any weapon with a long scope (Sniper variants).
Sniper Scopesmith
2 


Nearby traps are highlighted in Dark Sight.
Vigilant
1 


Reduce the damage from explosions and Bomb Lance harpoon attacks by 25%.
Bulwark
2 


Receive three effects when picking up a Bounty Token: Antidote, Stamina and Regeneration. Solo: Dark Sight Boos capacity and all Boost sources are doubled
Magpie
1 


Bolts, arrows, throwing axes, and throwing knives are hightlighted in Dark Sight for better visibility. Also applies to Beetle view. (25m)
Blade Seer
1 


Enhances the melee attack of a bow and arrow.
Dewclaw
1 


Increases the damage of a Hunting Bow shot at full draw by 10%. Also reduces sway whilst at full draw.
Hundred Hands
2 


You can see nearby poisoned Hunters while in Dark Sight. Also applies to Beetle view. (150m)
Poison Sense
1 


Increases melee damage of throwing knives and throwing axes.
Assailant
1 


While in Dark Sight, doubles the rate at which Health and Stamina regenerate.
Vigor
3 
